AI PRODUCT DESIGN · ENGINEERING · 2026

Design the behaviour.Build the system.

I turn ambiguous AI capability into operable products: explicit behaviour, inspectable evidence, reviewable actions and production TypeScript.

Available for senior / staff AI product roles · Cape Town → global

OBJECTSEVIDENCEACTIONSSHIPPED IN CODE

ABOUT / NATHAN

Design is the model of what the product does.

I am a Cape Town-based product designer and engineer. I work between product direction, interaction systems and production code—especially where an AI product has uncertainty, permissions and real-world consequences.

My strongest work starts before the screen: defining objects, states, evidence and action boundaries. Then I move far enough into TypeScript, APIs, data and tests to learn whether the idea survives implementation.

Pangea verifiedTop Earner · $10K+ earned · recommended by clients twice

Base
Cape Town · global teams
Range
Strategy → system → shipped code
Best at
Ambiguous AI + complex B2B workflows

SELECTED WORK

Direction that survives contact with the system.

Four evidence-bounded cases: shipped systems, public methods and portfolio-safe visual artifacts. No invented screens or unsupported outcome metrics.

A hand-drawn product model showing state and downstream consequences outside a screen.

02 / BEROE

Object-Oriented Design for agentic enterprise workflows.

Overview I created a method for turning probabilistic agent behaviour into explicit product objects, conditions and implementation consequences.

Role
Senior Product Designer · agentic procurement and enterprise workflow design
Problem context
Confidence, uncertainty, review, partial completion, recovery and handoff could not be understood as one happy-path conversation.
Solution
An object registry, condition grids, two-hop change-impact analysis and two tiers of agent-executable handoff.
Impact / evidence
The method makes behaviour discussable across product, design and engineering. Client screens and quantitative outcomes remain confidential or withheld until their evidence is retained.

Honest limitation This public case shows the operating method, not a fictional recreation of the confidential product.

03 / MTN

One reusable foundation for products moving in different directions.

Overview I led design-system creation and governance across a multi-surface telecom product ecosystem.

Role
Senior Product Design Manager · Nov 2021–Nov 2024
Problem context
Multiple product verticals needed shared primitives without forcing unlike workflows into one rigid template.
Solution
Reusable components, token architecture, governance and common design-to-engineering practices paired with cross-app redesign work—including adaptive dark and light directions for MTN eShop.
Impact / evidence
Established reusable foundations and shared delivery practices across multiple verticals. The eShop frame is a public portfolio artifact; no unretained performance percentage or team-size claim is attached.
System foundationsGovernanceProduct direction
Dark-mode MTN eShop concept showing navigation, service categories and a 5G router promotion.
A deadpan Xiaohei character operates a hand-drawn loom that converts scattered product fragments into reusable foundations.
PUBLIC ARTIFACT + SYSTEM MODEL The interface shows a direction; the illustration explains the operating system behind it.
Publisher Prime interactive helicopter training experience with a cockpit, collective control and instructional prompt.
INTERACTIVE EBOOK ARTIFACT A flight principle becomes something the learner can manipulate, observe and understand.

04 / PUBLISHER PRIME

Turn the lesson into a cockpit, not another page of instructions.

Overview I helped shape an interactive eBook for helicopter-pilot training—blending storytelling, explanation and direct manipulation so students could explore flight principles rather than only read about them.

Role
Product design · interactive learning experience
Problem context
Technical flight principles are difficult to absorb when video, text, instruction and physical control remain separate.
Solution
A simulated learning environment combining video, explanatory text, game-like controls and in-context instruction.
Impact / evidence
The public artifact demonstrates the interaction direction and learning model. No completion, retention or training-performance metric is claimed without retained evidence.
Interaction designLearning systemsVisual storytelling
Open the seven-page proof

Public-safe proof from current product, Pencil and Pangea-owned portfolio material.

WORKING PRINCIPLES

The rules behind the cases.

A hand-drawn Xiaohei character building a bridge toward uncertainty, review and recovery states.

01 / BEHAVIOUR

AI product design starts where the happy path ends.

I design uncertainty, review, partial completion, recovery and handoff as product behaviour — not as edge-case copy added after the interface is drawn.

A hand-drawn Xiaohei character operating a machine that prints a receipt with source, provenance and unknown markers.

02 / EVIDENCE

Every answer should carry its receipts.

Sources stay attached, provenance remains inspectable and unknowns stay visible. Trust comes from evidence a person can examine, not confidence styling.

A hand-drawn action system separating a request, review and confirmed external outcome.

03 / ACTION BOUNDARY

A tool call is not a completed action.

The product may draft and request. Only an external confirmation earns the word done. That boundary protects users without making useful action impossible.

CONTACT / CAPE TOWN

Give me the ambiguous AI problem.I’ll make it operable.

I am exploring AI Product Design Engineer, Design Engineer and Staff / Principal Product Designer roles with global teams.